Tuesday, February 22, 2011

Family Bonding

No video games for the girls this week. Anne's sick with the flu and Jaclyn isn't here, so for the first time in a long time I decided to play the Super Nintendo by myself. I put Donkey Kong 3 into the system, started a new file, and immediately my mind fills with childhood memories.

Video games have been quite prevalent throughout my life. When I was younger, perhaps only 4 or 5, I can remember sitting on the floor of my living room playing the Super Nintendo with my sister and my parents. We would play the competition version of the game where instead of playing as a team, we would play against each other. My mother and I would represent one team and my sister and my father would play as the other team.

I could be wrong, but if memory serves me right, I'm pretty close to positive that my mother and I reigned on high as the victorious team. Elizabeth and my father may have won every once in a while, but my mother and I were often times the winners. I wasn't allowed to brag though. It was one of the rules.

       Rule #1: No bragging when you win. It's rude and it's not a good way to make friends.
      
       Rule #2: No fighting.

       Rule #3: No getting upset if you're having trouble with something. It's only a video game.

       Rule #4: No being a sore loser.

I didn't always follow the final rule.

Looking at the rules again, I realize that Anne and Jaclyn break all four rules every time they play together.

Even nowadays, I often times find myself stressing out over a world I can't seem to win or a boss I can't seem to defeat. I let my dissatisfaction with my efforts consume me and become enraged over a stupid little video game. This is when I have to step back and remember those four little rules. The first two rules don't seem to apply to me anymore because I rarely play games with a partner. The last two rules though, they are often difficult for me to follow when I'm stressed out and begin a video game that I may have difficulty with.

Whenever I find myself stressed out over a game, I take myself back to my childhood, sitting next to Elizabeth on the floor, playing video games with my parents. Especially when playing the Super Nintendo, I can feel the warmth of family memories which help to ease my mind.

It was never about the video games themselves when I was little, at least not to my parents. Elizabeth and I spent most of our time outside playing with the neighbors. As soon as the dark hit and our parents called us inside, it became family bonding time. I was too young to understand most family boardgames, so my parents turned to Mario or Donkey Kong on the Super Nintendo to entertain us. We would talk about our days and just spend family time together, one of the reasons I believe we are such a closely knit family.

The living room became our escape from the outside world. It was our sanctuary at night, saving us from the dark or the rain; the only things that seemed to be evil when I was younger. I used to look forward to our video game nights, and these days, I still do. My parents never graduated their video game skills when the Nintendo64 gaming system became popular. The same went for the Nintendo Game Cube. But the Nintendo Wii changed our family dynamic, taking a family that seemed to be slowly growing apart as my siblings and I grew up and pushing them back together.

Friday, February 11, 2011

"What the hell is a 'bajingus'?"

It's Wednesday afternoon between lunch and their next class giving them the perfect amount of time to knock off a couple more worlds in Donkey Kong. They're almost to the fourth level now, breezing through with ease due to the amount of times they've each beaten this game. They're in a treetop world now, running through a massive tree house. It's a favorite world of mine, filled with hidden baddies (bad guys) and secret bonuses. Jaclyn and Anne seem to be having trouble. The hidden baddies are their downfall. Little beavers are dropping from the sky. Jaclyn isn't paying attention during her turn, and almost gets crushed.

"Watch out for falling beavers!" Anne screams.

We start laughing. Only during Donkey Kong would you hear someone yell something as random as that. It's the best part about watching them play. They yell things that just sound so absurd.

They continue playing, yelling along the way. During the tree house world, they encounter what Anne deems the mystery banana. It's just a banana in the level that we think symbolizes a secret bonus, but we can't seem to find the bonus. She screams out "mystery banana!" and continues on. It's Anne's turn at the moment. Jaclyn's trying to tell her what to do again as she looks for the secret bonus world.

"I think you have to...wait...no...the other way...maybe...over there." Jaclyn was trying to direct her. It wasn't working.

"Can you shut up? I can't focus when you talk in that nasally annoying voice."

Anne laughs. Jaclyn throws something at her, perhaps one of the Cheetos she had been eating. We're very mature.

"Oh, thanks." Anne eats the Cheeto. Even better.

Anne finishes her world and now its Jaclyn's turn. As always, Anne is pushing the buttons on her controller as if she's the one playing. Not only is she pushing buttons, this time she decides to add her own sound effects.

"Pow!" She yells as Jaclyn jumps on a baddie. "Pow! Pow!"

"Anne! Shut the fuck up!"

"Jaclyn! Fuck your own face!"

"Seriously, Anne, can you..."

"Suck my dick? Okay," Anne says as she interrupts Jaclyn. I can't help but laugh. Jaclyn falls silent. Anne always wins.

It's Anne's turn now. New world, new problems. It's a water world; no one likes the water worlds. Swimming is difficult and annoying. Anne agrees as she yells "fuck water" at the game system. As she swims through the world, she finds a sidekick crate containing Enguarde, the swordfish that Donkey and Diddy can ride to easily get through the world. Anne calls him "Swordy". That's not his name.

"Anne, it's Enguarde," I say. I know their real names, and I hate when she attempts to rename them.

"Heather, I don't care. It's Swordy to me."

"But that's not right."

"Listen bitch, it's Swordy. Sorta Swordy," she laughs to herself. "See what I did there? Sorta Swordy. It sounds alike." She continues laugh. She's amuses herself quite often.

"Umm, wow." I try not to laugh, but she just sounds so dumb sometimes.

They continue playing, ignoring the time. When I check the clock, it reads 1:42. They both have class at 1:50. "You two not going to your classes?"

"Nope," they say simultaneously, not removing their eyes from the screen.

Anne is playing, running away from an enormous wheel controlled by a running beaver (this game has the most random baddies). She's freaking out, jumping over big gaps, yelling at Donkey Kong to move his fat ass. She jumps a gap, unsure as to whether or not her fat ass character will make the jump. He does, but barely.

"Oh my god. I'm defying gravity!" She screams.

We all laugh and break out into song. Defying Gravity, a song from the musical Wicked, happens to be a favorite of ours.

As we sing, Anne is still being chased by the beaver wheel, and consequently she is still freaking out.

"Holy shit. He is right on my bajingus!"

"Anne, what the hell is a bajingus?" It's a word I've never once heard before, but it makes me laugh hysterically.

"No time to explain," she says frantically. "I need to beat this and your talking is breaking my concentration. So shut it!" Being polite goes out the window during our video game sessions.

I let her finish the world, watching her as she seems to be almost sweating. She lets out a sigh of relief when she finally reaches the end of the world. "For the love of Pete's sake! That was nerve-racking."

Then comes a knock on the door. It can only be one person, Bre, as she's the only one that knocks before she enters the room. I yell that it's open and Bre walks in.

"Stop right there, Bre."

Bre freezes. "What?"

"Don't move. Jaclyn, go save."

"Oh, you're a bitch," Bre tells Anne.

We laugh. Bre is famous for kicking the system, so I completely understand why Anne is taking such precautions. They save the game and enter a new level. It's Jaclyn's turn. She runs through the world as Diddy, entering a secret bonus area. After she defeats the area, her character, Diddy, throws his hat in the air, catches it, and puts it back on his head. For some reason, Jaclyn claims that she can do this. She's uncoordinated, so immediately we don't believe her. She promises to prove it later, and we look forward to watching her hurt herself.

The girls play for another hour or so until Jaclyn has to go to work and Anne has to go to rugby practice. I hang out until dinner time. This is when Jaclyn decides to show us her hat flipping skills. She grabs our friend Matt's hat off his head and tosses into the air. It flips a few times, but instead of catching it, she misses and it hits her in the face.

"Wow, you suck." Anne shows no mercy, making everyone laugh. It's plain and simple; we need more exciting lives.

Monday, February 7, 2011

Saving is Key

This afternoon, at lunch, I discussed my blog topic with Jaclyn and Anne. Both were overjoyed, but relatively hesitant as to what would be expected of them. If they swore, would I write it down? Was I going to be boring and explain each level in detail. No, I told them. I was mainly documenting their reactions to each other and the game. After they were finally completely comfortable with the arrangement, we left lunch, headed back to my room, and started a brand new file on Donkey Kong Country 1, Anne as Donkey Kong and Jaclyn as his little red-hatted sidekick, Diddy Kong.
They started off doing quite well. Switching back and forth with ease, no arguments, but only because they were in the first level of the game. When it's Jaclyn's turn to play, Anne plays along on her controller, pushing the buttons as if she's the one in control. It annoys Jaclyn, but Anne does it anyways. As they continued playing, they would switch after each world, giving each other a chance to play. But it didn't last long. After beating Monty Mole, the boss of the first level, they entered the second level, played two worlds, and took a break when Breanna, a friend of ours, came in.

A main rule of mine when I'm playing a game on my Super Nintendo is to save as many times as I possibly can. It's an old system and it's very temperamental. If it is kicked or moved even the slightest bit, the cord disconnects and whatever you were just playing is ruined. The girls know this and are normally very cautious about it. Our other friends, they don't know the rules. In an effort to go around Anne and take a seat on my bed, Breanna nudged the game system, disconnecting the cord and shutting off the game. The girls gasped as screen went black.

"Bre. Are you fucking serious?" Jaclyn yells, frustrated with the fact that they have to start their file all over again.

"What did I do?" Bre sounds nervous, mainly because she and Jaclyn don't get along too well.

"You fucking kicked it and ruined our game. Awesome."

Bre apologizes, and I can tell she feels awful. It's a game. Who cares?

They turn the system back on and within 25 minutes they're back to where they had been before the incident. This time, they save. Something is different now though. The yelling has begun, the tension has risen, and the intensity has increased. It's no longer just a game. Now it's life and death.

When they restarted their game, I started some homework. They were boring me. It wasn't what I wanted for my blog. I wanted excitement. And then I found it.

"You have to go..."

"Shut up."

"Not that way. Over..."

"Seriously, shut up."

"No. Over there!"

"Jackie. Shut the fuck up or I am going to kill you."

Jaclyn laughs. Anne is serious.

The arguing continues as they reach a new world. It's Jaclyn's turn to play the world, but Anne won't relinquish the control she has over which character is playing. It's one of Jaclyn's favorite worlds because you can ride an ostrich named Expresso, and he's the only animal sidekick in the game that Jaclyn enjoys. Anne knows this and uses it against her, breaking Expresso out of his crate and riding around on him to make Jaclyn jealous.

"Anne! It's my turn!"

"Oh well."

"Come on! I want to ride the fucking ostrich!"

"Sucks to be you then, doesn't it?"

"Fucking switch with me!"

Jaclyn's screaming at Anne by now, but Anne just laughs. It doesn't affect her at all.

"You're such a fucking twat. Let me play."

"Yeah, because that helps." She continues to laugh.

"Cunt! Let me play!"

"Sheesh. Fine." She switches as she continues laughing.

Jaclyn, full of excitement jumps on the ostrich as quickly as possible. She tries to make the ostrich fly, but fails. "How do I do it?" she yells as she jumps, unable to figure out what button makes it fly and she falls to her death.

Anne laughs. Jaclyn's death means that it's Anne's turn now. A devious smile is stretched across her face. Her plan...a total success.

Saturday, February 5, 2011

It's Only Just The Beginning...

Okay. So I'm a tomboy, a Yankee fan, a dog lover. My favorite color is green, I have a lot of amazing friends, and I love old school Super Nintendo games. I'm a low maintenance girl with a great support system and a family I wouldn't change for the world. I love to read, I love to write, and I love to play sports. All these things I know for sure, but what I don't know is how to write an interesting blog.

So I took to asking my friends for advice. I asked my friend Anne what to write about, what about me and my life was interesting. Her advice? She had to be a part of it. I asked my roommate Jaclyn the same question and received the same advice. My best friend, Andrew, gave me no advice at all. But as I was sitting in my bed on this typically boring Tuesday night, it came to me: I'm going to document the trials and tribulations of defeating each Super Mario and Donkey Kong Country game that I own, old and new. This way, Anne and Jaclyn, being that they are my Super Nintendo/Wii partners in crime, will both get their way and be involved in the blog about something I know best: Old school style Nintendo games.

For my Super Nintendo, I own Donkey Kong Country 1-3, Super Mario All Stars, and the original Super Mario Brothers. For Jaclyn's Wii, we own the new Super Mario and Donkey Kong Country Returns. This gives us 7 amazing games that the three of us can spend way too much time playing. Each semester, we pick an order, start new files, and defeat each game, repeatedly taking down Bowser or Kaptain K. Rool one by one. This Christmas we were introduced to our newest challenge, Donkey Kong Country Returns, a game created for the Wii which mocks the old school style of linear play, our favorite style.

At the beginning of the semester, we draw straws to see who will play. As usual, the girls want to play without me. They might not like it, but I'm slightly better as I've been playing video games since the age of four. Anne is a great match for me, but most days I emerge victorious. As we begin drawing straws, we discuss which game we'll be starting off with. The girls decide to play the newest Donkey Kong game when I am named as the spectator. Jaclyn draws a straw to be Donkey Kong and Anne becomes Diddy Kong. And then, play begins.

They create their save file, start the game in Level 1, the Jungle, and quickly come to terms with the difficulty they are facing in playing this game. I realize, as I watch them play, I'm happy to be the spectator. I can't play with Jaclyn. She and I have clashing styles of play. She rushes through, leaving the important trinkets, the signature K-O-N-G letter blocks behind. Keeping up with her is tough, whereas Anne is like me and takes her time to kill each bad guy and get every banana coin and K-O-N-G block.

As they face the first 3 worlds within the Jungle, I notice their frustration with each other. They are yelling at each other and laughing as they attempt to kill each other. Jaclyn knocks Anne off of a cliff, killing her in order to go through at her own pace. Unlike the old DK games, you can respawn at any time after each death. A DK barrel carried by a balloon will float onscreen and in order to reenter the game, the barrel must be popped by your partner.

After Anne's unfortunate fall off a cliff into the fatal abyss below, a barrel floats onscreen. Anne shakes her Wii remote so the barrel will fly closer to Jaclyn (Donkey Kong) but Jaclyn doesn't care. She runs from the barrel, attempting to avoi popping it so she can play on her own.

I laugh.

Anne doesn't.

She yells and continues shaking the controller as Jaclyn continues to move away from her. With the ending of the world in sight, Jaclyn pops the barrel and ends the world. Anne is obviously frustrated as I continue to laugh. She gets up to leave but Jaclyn stops her.

"It was a joke. Don't leave."

Anne doesn't seem amused. "If you're going to kill and not pop me so I can keep playing, then why play 2-player at all?" She has a point but I keep my mouth shut.

"Truce?"

"Seriously?"

"Yup. No more killing each other. We work together." She pauses. "And we play a different game. Deal?"

"Deal."

They shake hands, turn the game off, and begin a new save file on Donkey Kong Country, the original for Super Nintendo. I sit back to watch as they begin the new game, their truce breaking almost immediately. This is going to be a long semester...